At this point you should be able to run a build task ( Ctrl+Shift+B > Build & Run), but it'll be nicer to add keybindings for these tasks so you can build with 1 keypress.
and choose the platform you're working on. If it is not correct, hit Ctrl+Shift+B and select C/Cpp: Select a configuration.
With Main.cpp (or any source file) open, check the lower-right to ensure "Win32/Mac/Linux" is the configuration set (this should be auto-selected by the C++ plugin).
You should see an lime-green status bar at the bottom (color-picked from the SFML logo).
Open the sfml-vscode-boilerplate folder in VS Code.
ConfigurationĪt this point, everything you need is installed
#VISUAL STUDIO SFML SYSTEM 2.DLL WAS NOT FOUND CODE#
Note: You can manage the "Path" environment variable from Windows if you'd like, but I've found sandboxing it in VS Code is better for tracking things like. Keep in mind Paths should be separated by a semi-colon with no spaces between.
In settings.json Ensure Path in the object is set to the correct location of the compiler's executable (example: C:\mingw32\bin) and the SFML directory is correct as well.
We'll be using this for the terminal in our workspace so that the Makefile can run in both Windows, Mac & Linux
#VISUAL STUDIO SFML SYSTEM 2.DLL WAS NOT FOUND INSTALL#
If on Windows, install Git Bash, and ensure the "" property in the project's settings.json is set to bash.exe's correct location (default: C:/Program Files/Git/bin/bash.exe).
Install the official C/C++ Extension, reload the window & wait for the dependencies to install.
#VISUAL STUDIO SFML SYSTEM 2.DLL WAS NOT FOUND DOWNLOAD#
Download & Install Visual Studio Code if you don't already have it.
2.5.1 is included in Ubuntu 19.04 Disco Dingo for example. The SFML version you got will vary depending on the distro.
Ensure the GCC Toolchain is installed ( sudo apt install build-essential).
Follow the "Installing SFML" directions here:.
Install "Command Line Tools" in MacOS if they're not already installed (type "git" in terminal or something).
Download & Extract MinGW to C:/mingw32/ where the bin/lib/include folders are contained within.
Download & Extract SFML to C:/SFML-2.5.1/ where the bin/lib/include folders are contained within.
x86 and x86_64 Assembly (Optional Syntax Highlighting).
Shader languages support for VS Code (Optional Syntax Highlighting).
Extensions (install from Extensions panel):.
Get SFML 2.5.1 from your distro if it has it, or compile from source.
Command Line Tools / XCode (type "git" in terminal to trigger the installer).
GCC 7.3.0 MinGW (DW2) 32-bit (for Windows).
Optionally build on Raspberry Pi! (see bottom of Readme).
Optional precompiled header (cross-platform as well).
Optionally auto-generate assembly from compiled objects (using objdump).
Cross-platform build environments (Windows, Linux & MacOS).
Debugger support or standalone Debug build.
An SFML 2.5.1 configuration & C++17 build environment for Visual Studio Code Features